Rocksteady leaves a few plot threads dangling to tease and taunt us, but the grim tale that started all the way back in Arkham Asylum is done. Takes a while to relearn combat ropes.Īt the end of it all, Batman: Arkham Knight delivers a great sense of closure for this series. Batmobile takes some getting used to, and race-specific challenges can be annoying. Nice puzzle work built into bigger enemy fights due to enemy variety.
Story beats are great, no filler on missions. +Multiple game mechanics gel brilliantly. +The sidequests involving Batman’s villains are mostly excellent +Tag team attacks are fun while they last +Freeflow combat and predator sections are better than ever +One of the best open worlds ever created
Monotonous encounters and mediocre boss fights hurt the second half Ham-fisted dialogue and predictable reveals damage the story Forced use of the Batmobile puts a damper on fun and freedom After Arkham Knight, Batman has been perfected - and the end result is the best game of this console generation.